PAX East 2015: FORCED 2: The Rush

The latest from BetaDwarf, FORCED 2: The Rush straight from PAX East 2015!

I’ve played a lot of FORCED and loved how BetaDwarf implemented co-op. However, this time around, FORCED 2 has changed quite a bit, FORCED 2 will have a heavy emphasis on single player.

I wasn’t too sure how to feel about FORCED 2’s single player, but then came the cards and figuring out the new mechanics, it just made sense to ditch your friends. As a single player experience you’re cleaning house and killing everything. I only got to see one character in FORCED 2’s PAX East build. I’m unsure of the character’s name, but he shot what seemed to be a fire beam to destroy enemies, and the environment alike.

It wasn’t until I completed a few tutorial levels that I understood just how the deck building aspect of the game would work out. As you play, you collect cards which are drawn back to you at random when completing a level. The cards however require a certain power to use, which once again requires you to complete levels. The cards varied from buffs in damage, to extra health. FORCED 2 is built to be played alone from the start. The premise of the first one was to prove you can work with a team and build up to become a supreme being, FORCED 2 is your chance to prove you are the best gladiator.


I got a chance to talk to Steffen Kabbelgaard (CEO, BetaDwarf), see what he had to say about FORCED 2.

FORCED 2: The Rush will be available Q4 2015 on Steam Early Access, and consoles to follow.

FORCED 2: The Rush Video Interview and Gameplay

FORCED 2: The Rush Screenshots

Oz plays Rocket League and is very bad at it, but at least he tries. As long as there are games to talk about, he's in his happy place.

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