Go around the beautiful Island of Gemea and experience an open world adventure filled with a lively environment. The inhabitants of this island are in need of your helping hand. Like the real world there is a pollution problem and someone needs to do something about it. That someone is you. In Yonder you are dealing with the malicious murk which gets in the way of life and expansion. Help with tasks to aid characters free the world of murk and get rewarded. Now, who doesn’t like that? Explore different terrains, meet different characters and better the way of life in Gemea.
This was a game created with passion. A passion that was influenced by the love for gaming. After speaking with the team behind Yonder; Prideful Sloth, I can sense that they put their heart and soul into this game. The attention to small details makes the game that much bigger. From attractive visuals with smooth texture and shading to the sounds surrounding the area creates a life-like effect. It was unexpected since it’s a cute game. Yes
Gameplay doesn’t consist of button mashing. These controls are clean. The inventory management is to the point and painless so that you can focus on your undertaking. You can customize your avatar to personalize your game experience and unlock gear and tools as you progress. Complete the challenge and rewarded for it.
It’s a hobbyist’s paradise; Yonder provides a feel-good experience. You are destined to provide relief to others. Quite honestly it made me question if I do enough good deeds to better the life of the people around me. A small impact made from a sample of the game. One can only wonder what the result would be when you go through a complete playthrough. The game is beautiful and will capture the imagination of a wide range of consumers. Those who enjoy collecting, love animals, and enjoy completing tasks should visit the world of Gemea and play Yonder which is scheduled to release in July 2017.[label]Oz Chimes In[/label] As soon as I saw this game I thought to myself, what a breath of fresh air. It’s different, there is no combat, but there is an evil. How does that work out in a game? It wasn’t until we got hands on that I came to realize just how everything played out, you’re just helping the townsfolk and moving on with life. It’s different and that’s what I feel the video game industry needs right now, something new. At first the game captured me for its beautiful art style, it had a Windwaker/Zelda-ish vibe to it, after playing it, it felt like Harvest Moon, and mixing the two goes great in my book.
I’d also like to thank Cheryl Vance (Co-founder and lead designer, Prideful Sloth) for taking her time talking to me about the game and sharing some amazing snacks smuggled from Australia. For those unaware there are these biscuit’s known as TimTam from the land down under, and she happened to share give us a pack of them. I’m not quite sure what triggered this offer because it came out of the blue, but it made me realize that the kindness of Cheryl rubs off in Yonder in a huge way. It’s hard to describe but she definitely left an impression not only on myself but the entire team here at DRUL.
Thanks Cheryl! Can’t wait to play Yonder!