BulletStorm meets the recent Call of Duty titles. This is not your traditional shooter. There are so many styles of play you can use to make your enemy regret they were against you (I know I did). I’m not going to focus on how badly I got destroyed but I will go into the details on how awesome the ass kicking can be done. We must ask ourselves what makes a shooter. Is it the guns, is it the fluidity or the game modes? Besides the “ganstah” title I believe this game can mesh up all which I questioned. First we take a look at the toys.
You have a choice of how to slay thy enemy. Equipment was based off the character and presets they were assigned but it does not limit your way of bringing the pain. We have the projectiles. You know guns, ‘nades and OP rockets to meltdown the targets. You have what I have come to fear blades that hack and slash enemies like a blender. Nothing better than a smoothie to after a can of whoop-ass has been opened. Each character has their own skill which can be used to bring justice or bring the chaos.
When I say fluidity, it’s all about the movement and this is what makes the game different. You can walk, run, fly and swing throughout the battleground. It’s the flow of the game. It’s not about going from A to B. It’s about going all the way to Z effectively. We have your corner stalkers waiting for you to turn into their hair trigger but they won’t expect you to swing through the window entry at the flank. Lessening the predictability can definitely keep the game fresh.
Cliff Bleszinski, thank you for making a game for gamers once again (you know games that don’t suck).
Beat gravity into submission in LawBreakers, an exhilarating role-based First Person Shooter where the laws of physics can be shattered, creating unprecedented gravity-based combat in an ever-evolving bloody arena.