No, you just don’t just put things up and put them down. Moving Out is all about being a good FART aka Furniture Arrangement Relocation Technician.
Work with the other FARTs and move the targeted items to the drop off location. The demo included stages representing moves from the suburbs, office and haunted house and each had their own unique challenge. These challenges can range from the real life ones such as “this doesn’t fit in this doorway” or tilting towards the supernatural spectrum with chairs being possessed and moving on their own. Learn how to become aware of the surroundings and how to become a functioning team. Have a strategy on where to go and establish a constellation of FART stars that fling furniture down. There’s also times in which you will have to reorganize the contents inside the designated area for items to be moved for people like Ozzy who are too ambitious and bring in unnecessary items like a big a$$ bookcase for no reason.
I will say moving out is very similar to co-op game success, Overcooked. Get people to work together in a chaotic environment and you get entertainment. Like Overcooked, half of the time the obstacles are not those presented by the game but those presented by people (the other FARTs) you are playing with (ahem, Ozzy). Honestly, it’s what makes the game that much fun. I start thinking about variations of teams based off my friends and their reactions to adversity. For example, who will jump out of a second story window with furniture at a sight of a ghost (Ozzy) and who will chuck the item then ghost out (You know who you are)? You can see how this can be a tough but fun task to manage .
I was really impressed with the haunted house move. I can’t help but feel Pac-Man vibes while running around the maze-like mansion and be on the the lookout for ghosts. I think the existence of the ghost is what posed more of a challenge than the repercussions of being tagged. You will just reset in front of the house unlike the scare to death Pac-Man gets. I feel it’s more of an annoyance than “scary”. You can get away with a Swiper the Fox or Sly cooper rip-off and have it be more impactful. I’d rather the ghost possess you and have you teleport iinto the moving truck or take furniture back into its “home”. I truly feel bad for the ghost. Even if it gets near, you can pimp smack it away. RIP homie, maybe one day you can possess a player and back-hand them so hard they drop into a daze. Instant karma and redemption of our ghostly friend.
Moving is a task that can be very stressful in real life. Like magic, all of your family and friends disappear once you ask for help to move and it’s no bueno. Now Moving Out, the game, is just the opposite, bringing family and friends together to have fun. Less stress and no soreness the next day.
RELEASE DATE: 2019
DEVELOPER: SMG Studio, Devm Games
PUBLISHER: SMG Studio