Yoko Shimomura, Isao Abe
1991 (Arcade), 1992 (SNES)
Arcade, SNES, Commodore 64, Amiga
Street Fighter II may not have been the first 1v1 fighting game (here’s lookin’ at you Karate Champ), but Street Fighter II embraced a fighting game’s basic principles, sprinkled some magic dust on top, and ended up being a masterpiece.
It was a long, long, time ago, when I went to a local pizza restaurant after a long grueling day of grade school. My mom was kind enough to buy me and a few friends some pizza, and also gave us a few dollars to play arcades. Usually my friends and I would play a couple rounds of pinball, and whatever other games were at the restaurant. Although, when we entered the game room, something was different, there was a new game we’d never seen before, Street Fighter II. We were all excited to try it, but had no clue what we were getting into. Shortly after we started playing, a friend accidentally executed a special move, it was at this moment that our lives changed forever.
Going to the local pizza restaurant was now our new thing, but we didn’t want pizza, we wanted to play Street Fighter II. After months of dropping quarters into this machine, I finally secured a copy of Street Fighter II for SNES. Battles of who’s the best on the block moved from the pizza restaurant to my house, and the rest is history.
Although, special moves and ‘who’s the best’, are only part of the magic dust I mentioned earlier. The other part is definitely Street Fighter II’s music. Its intro song gets a quiet start, only to erupt into a heavy guitar-filled rumble! Yes, oh yes, these were the days, and this is the theme that started it all. FIGHT!