Posts Tagged ‘Crytek’
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LATEST ARTICLES
 
Execution - Ryse: Son of Rome

Ryse: Son of Rome

by Jack Wageron August 21, 2014
Launch titles for any console can be hit or miss - they mostly miss. Ryse: Son of Rome received a lot of criticism for repetitive and scripted gameplay. But who cares, watching this beautiful game in action is never boring!

Backtracking Crysis

by Jack Wageron February 17, 2014
Crysis is one of the most popular first person shooters of all time. It mainly receives merit because of its incredible graphics. Even today, 5 years after the game originally came out, Crysis is still a graphical marvel. Despite its age, it wasn't until Oct. 2011 when I started to play Crysis, and Nov. 2012 by the time I finished it.

CryENGINE 3 Adds Scaleform Plus Other Features

by Jack Wageron February 24, 2012
The current iteration of Crytek’s baby (CryENGINE 3) has a just birthed a new version, 3.3.9. This version’s biggest improvement is its integration of Autodesk Scaleform. There’s also some DirectX 9 (DX9) improvements. I’m unsure why they’re still adding DX9 features, but for the interested parties 3.3.9 includes Parrallax Occlusion Mappin (POM), Screen-space Directional Occlusion […]