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CryENGINE 3 Adds Scaleform Plus Other Features

by on February 24, 2012
 

The current iteration of Crytek’s baby (CryENGINE 3) has a just birthed a new version, 3.3.9. This version’s biggest improvement is its integration of Autodesk Scaleform. There’s also some DirectX 9 (DX9) improvements. I’m unsure why they’re still adding DX9 features, but for the interested parties 3.3.9 includes Parrallax Occlusion Mappin (POM), Screen-space Directional Occlusion (SSDO), Particle GI (Global Illumination), and a “Very High” graphics setting for the best available rendering. “CryENGINE 3 Free SDK 3.3.9 includes improved SLI/CF support, improved 32-bit driver support, support for 5.1/7.1 surround sound systems and many improvements to CryENGINE 3 Sandbox.” Hit the jump for more information about Scaleform and a link to grab the CryENGINE SDK.

So what is Scaleform good for and why should gamers care? Crytek says, “With Scaleform, users can easily create a whole range of UI assets like mini-maps, heads-up displays (HUDs), game menus, mission objectives, flash projection and more. CryENGINE 3’s new UI-Emulator and UI Actions tools allow for real-time creation and interaction with Autodesk Scaleform UI elements, using the unique “What You See Is What You Play”- philosophy of CryENGINE® Sandbox™.”

Go to Crydev.net to download the latest CryENGINE SDK.

*All quotes are taken from Crytek’s press release.